These 3D environment art screenshots come from the game Close Combat: First to Fight. I was a 3D modeler and texture artist on the project until its release in 2005. Destineer Studios, the developer, was my first job in the game industry. My wife and I moved to Minneapolis, Minnesota from Houston, Texas. We had our first son, Deacon, at the end of the project. It was at Destineer that I began my career in level design, which landed me my next job at Mythic as the Lead World Designer on Warhammer: Age of Reckoning.