Warhammer: Age of Reckoning Level Design

Warhammer: Age of ReckoningI was able to dig up some of the levels (zones) I designed for Warhammer: Age of Reckoning, the MMO by EA Mythic.

These link to interactive maps that I did not draw, but that are copies of my original designs. The original maps I drew weren’t quite so pretty, but had the (nearly) identical designs. 🙂 (NOTE: If you have trouble getting the maps to load, just click ‘ALL OFF’ on the legend to the right.

The Badlands
Nordland
Barak Varr
Norsca
Talabecland
Marshes of Madness
Troll Country
Black Fire Pass
Black Crag
Chaos Wastes

And more…

Link to an article where Destin Bales, my great boss at Mythic, describes all the (original) Warhammer Online maps as “Matthew’s Maps” (See Step 2 about halfway down the page): Matthew’s Maps

The World Design team sketches out the basic layout of the zone, including PvE and RvR areas, points of interest, towns, cavern entrances, and so on. These are now lovingly referred to as “Matthew’s maps” (named after the man that draws them all, Matthew Doyle, our World Design Lead).- Destin Bales, Mythic Entertainment

This is a map I actually drew for the Greenskin starting zone, Mount Bloodhorn.

Mount Bloodhorn - Warhammer: Age of Reckoning Level Design
Mount Bloodhorn – Warhammer: Age of Reckoning Level Design

Another map I drew for the Dwarf starting zone, Ekrund.

Ekrund - Warhammer: Age of Reckoning Level Design
Ekrund – Warhammer: Age of Reckoning Level Design

This is the tier/zone realm map layout I designed for the Elven lands of Ulthuan. I also chose the zones and designed the actual flow (from tier 1 to 4) of each of the three zone groupings (Greenskin/Dwarf, Empire/Chaos, High Elf/Dark Elf). It was my idea to add a neutral territory in tier 4 that separates the two factions, as well, acting as a buffer in the realm vs. realm game.:

Warhammer: Age of Reckoning - Tier Map
Warhammer: Age of Reckoning – Tier Map

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