GDC 2012 & Lizardman Progress

Back from GDC 2012 a week now – and what a GDC! I gave a private class/presentation at the Epic booth demonstrating how to build a racing HUD in Unreal with Scaleform. It went really well. On top of that, I gave three presentations at the Autodesk booth, and was on the floor non-stop for the rest of the time. I’m exhausted, but happy to be home with my family. I spent some time doing some personal projects over the past week, including making more progress on my high resolution Lizardman model. Added some gear – a belt, gorget, straps, and loin cloth. Looking good, but lots more to do still.

Lizardman Progress
Lizardman Progress

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