Recently I was asked how to tile textures inside ShaderFX, so I figured I’d provide a little instruction today for everyone. It’s really very simple, but if you’re new to real time shaders and the tool, you may have no idea how to do it.
I had some free time today to play around with 123D Creature from Autodesk. It’s a free app available on iOS devices and PC (so far) for sculpting 3D creature models and painting them in a manor not unlike the professional sculpting tool Mudbox. This is my first attempt at using the app. I have to say I really enjoy it. It performs well on my iPad 3, and really grabs you while you’re working, taking your mind off other things. The tools aren’t as good as what you get in Mudbox, and the resolution of the mesh and final texture map is limited, but you can still do some pretty amazing stuff with it.
I chose a subject from a movie I enjoy – Donnie Darko. Here is my homage to “Frank”…
I had a chance to play with Mixamo’s cloud service, which includes an auto-rigger, and animation clips. I uploaded my Undead Gunslinger base mesh. After only a few short minutes, and what was essentially a push button solution, he lives! Brains! Here’s a short video clip of him on the Mixamo website.