3D Art

GDC 2012 & Lizardman Progress

Back from GDC 2012 a week now – and what a GDC! I gave a private class/presentation at the Epic booth demonstrating how to build a racing HUD in Unreal with Scaleform. It went really well. On top of that, I gave three presentations at the Autodesk booth, and was on the floor non-stop for [...]

Undead Gunslinger • Mudbox Model

I started to Mudbox Undead Gunslinger today. I roughed in some flat color on the diffuse textures. Texture one is the head, eyes, and teeth. Texture two is the body. The third texture is the hat, necktie, and gun belt. I also began to sculpt the face/head detail, and do some rough painting of the [...]

Concept Sculpt 2 • Tribal Alien

Started a new concept sculpt tonight. Nowhere near finished, but I think it has promise.