Fantasy

Mudbox Work [July 15, 2012]

I made some more progress on two pieces I’ve been working on for a while now. First, I added more detail and revised details of my alien concept sculpt, and second, I added more details and began painting my Lizardman’s head.  Here are three images showing the results:

My First Armature

I bought a block of Chavant Non Sulferated Plasteline clay about 10 years ago, with the intentions of getting into sculpting fantasy maquettes. 10 years, and it sat on my bookshelf collecting dust! Well, last week I finally started. Better late than never eh? I built my first armature, and am looking forward to spending [...]

GDC 2012 & Lizardman Progress

Back from GDC 2012 a week now – and what a GDC! I gave a private class/presentation at the Epic booth demonstrating how to build a racing HUD in Unreal with Scaleform. It went really well. On top of that, I gave three presentations at the Autodesk booth, and was on the floor non-stop for [...]