Archive for the ‘MMO Development’ Category

Kaos War

Friday, February 8th, 2008

concept-art-colossus Kaos War I just wrapped up my first round of contract work for a group of up and comming guys out of San Francisco - Shattered Reality Interactive. These guys have a ton of heart and energy, and they’re working on a unique next-gen MMO called Kaos War. My first round of design work was to help them develop a few key design documents, among them a PvP doc.

I really like what these guys are doing, and things are going very well for them. If things pan out, I may move back to good ol’ Cali’. I went to SF once to interview at Lucas Arts, just before coming to AZ. It is a beautiful city and matches my personality. The guys at SR Interactive are considering me for the lead designer position as soon as their next round of funding comes in. It would be an honor to work with Damon and the guys there.

Check out their site here: www.kaoswar.com

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MMO Level Design Preproduction - Step 1

Tuesday, March 27th, 2007

It’s not enough to just have a blog these days, nor is it enough to post random thoughts and occurences in your life on a blog, if you expect anyone to continue reading your blog from day to day. If you really want to contribute something to net-ciety, you need to help educate people who are interested in learning something about things you are familiar with. For me, that would be game design. So, in keeping with that opinion, and in the hopes that I give more of you a reason to return to my blog regularly, I am going to begin writing more informative blog entries about game design, level design, the business, and other related topics. My first topic will analyze what practices a good level designer uses in preparing to design and construct a level.

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