After getting my feet wet with some practice paintings, I decided to take on a more complicated subject – the Joker. In this case, I chose Heath Ledger’s Joker from a photo on the internet. The image isn’t an exact likeness, but I think it captures most of the essence of Heath’s Joker. My next watercolor will be more exact as I fine tune my technique though. Please enjoy this short step by step of how I created the final image below.
One of the largest issues in game development is that of scope management, particularly in this day of MAG (multi-action genre) games such as Grand Theft Auto. Game designers have a tendency to think big; more and bigger levels, more features. There is nothing wrong with this, in fact thinking big is critical to the process of developing innovative gameplay and innovative gameplay is the key to being successful as a company. The real trick however is to know when you have crossed the limit of your time and budget.
I never really liked the look of watercolor paintings when I was young. Oil painting was where it was at for me. I preferred the opaqueness and richness of oils to the wispy, transparent look of watercolor. Then I was up around 3 AM the other night and watched one of those TV art teachers painting a watercolor landscape, and suddenly I wanted to do it.