I bought a block of Chavant Non Sulferated Plasteline clay about 10 years ago, with the intentions of getting into sculpting fantasy maquettes. 10 years, and it sat on my bookshelf collecting dust! Well, last week I finally started. Better late than never eh? I built my first armature, and am looking forward to spending some time actually sculpting this weekend. The picture below is of the armature about 50% finished. I created the armature based on a method used by the Shiftlett brothers, which makes use of floral wire wrapped around the main aluminum wire to give it added strength and more surface area for the clay to adhere to.
Back from GDC 2012 a week now – and what a GDC! I gave a private class/presentation at the Epic booth demonstrating how to build a racing HUD in Unreal with Scaleform. It went really well. On top of that, I gave three presentations at the Autodesk booth, and was on the floor non-stop for the rest of the time. I’m exhausted, but happy to be home with my family. I spent some time doing some personal projects over the past week, including making more progress on my high resolution Lizardman model. Added some gear – a belt, gorget, straps, and loin cloth. Looking good, but lots more to do still.
Got a new book today on writing UnrealScript – Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide. I’ve been doing quite a bit of Unreal scripting since I started working at Scaleform (now Autodesk Scaleform). I’ve gotten pretty good at it already, but you never know what kind of gems you’re going to find in books like this. I’ll write a review soon as well.
By the way, I’ll be at GDC again this year, and have been asked to do a sponsored Scaleform session for Epic, which will include some Unreal Scripting. Looking forward to that. Hope to see you all there!