Ableton Push 2 – Unboxing Review

My new Ableton Push 2 just arrived! I’m super excited to begin composing.  Enjoy this unboxing.

**Products Used in This Video**
Ableton Push 2 – http://amzn.to/2sfAflO
Rode Procaster – http://amzn.to/2rhWPVW
Zoom H1 Digital Recorder – http://amzn.to/2r43SCD

**Disclaimer**
FTC: This video is not sponsored. All products shown were purchased by me. Some affiliate links are used, which I earn a small commission from. I use this to help support and improve my channel. If you would like to support me, thank you so much; otherwise please feel free to Google anything I mentioned to find where to purchase them.

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UV Tiling in ShaderFX

[Reposted from my AREA blog – Game On]

 

Recently I was asked how to tile textures inside ShaderFX, so I figured I’d provide a little instruction today for everyone. It’s really very simple, but if you’re new to real time shaders and the tool, you may have no idea how to do it.

We have to consider that we can tile a texture in two directions – U and V – or horizontally and vertically. Just remember that V = vertical.

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Think Big, Design Small

[Originally posted on GamersInfo.net – June 15, 2006]

 

One of the largest issues in game development is that of scope management, particularly in this day of MAG (multi-action genre) games such as Grand Theft Auto. Game designers have a tendency to think big; more and bigger levels, more features. There is nothing wrong with this, in fact thinking big is critical to the process of developing innovative gameplay and innovative gameplay is the key to being successful as a company.

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Applying Game Theory to Video Game Design ● Part II

[Originally posted on GamersInfo.net – July 15, 2006]

 

In Part I, we talked a little about the types of games and how to represent those games on paper, specifically the matrix game in which strategies are laid out for two players in a table. We discussed how a player’s strategies can dominate each other and that dominating strategies should always be chosen over the ones they dominate. And finally, we discussed the concept of the saddle point; the outcome of the most cautious move by both players and therefore the best move for both players to make.

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Applying Game Theory to Video Game Design ● Part I

[Originally Posted on GamersInfo.net – June 12 2006]

 

Game Theory is the mathematical theory of conflict and cooperation. It is a study of choices and outcomes, of strategies and payoffs. Mathematicians apply Game Theory to business strategies, wars, global politics and economics; any event that puts two or more ‘players’ into conflict. It is used to predict the payoffs of strategies that a player may take in these ‘games’.

As game designers in the entertainment industry, learning and applying the basic principals and techniques of Game Theory in our daily work will help us build better games.

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Creating a Simple Diffuse Lighting Shader in ShaderFX

[Reposted from my AREA blog]

 

ShaderFXGreetings programs!

I hope you’re all having a great week and looking forward to the weekend. By popular demand, I’ve put together a video tutorial to explain how to build a basic shader with ShaderFX inside MayaLT.

Hey, I’m no math genius, nor did I go to school for programming, but if I can wrap my brain around shader programming, so can you guys. Of course, ShaderFX helps by doing most of the heavy lifting in that department.

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