UV Tiling in ShaderFX

[Reposted from my AREA blog – Game On]

 

Recently I was asked how to tile textures inside ShaderFX, so I figured I’d provide a little instruction today for everyone. It’s really very simple, but if you’re new to real time shaders and the tool, you may have no idea how to do it.

We have to consider that we can tile a texture in two directions – U and V – or horizontally and vertically. Just remember that V = vertical.

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Think Big, Design Small

[Originally posted on GamersInfo.net – June 15, 2006]

 

One of the largest issues in game development is that of scope management, particularly in this day of MAG (multi-action genre) games such as Grand Theft Auto. Game designers have a tendency to think big; more and bigger levels, more features. There is nothing wrong with this, in fact thinking big is critical to the process of developing innovative gameplay and innovative gameplay is the key to being successful as a company.

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Cat - Watercolor Pencils - Jan 7, 2014Skull - Watercolor Pencils - Jan 8, 2014Tree - Watercolor Pencils - Jan 9, 2014

My First Dive into Watercolors

I never really liked the look of watercolor paintings when I was young. Oil painting was where it was at for me. I preferred the opaqueness and richness of oils to the wispy, transparent look of watercolor. Then I was up around 3 AM the other night and watched one of those TV art teachers painting a watercolor landscape, and suddenly I wanted to do it.

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Applying Game Theory to Video Game Design ● Part II

[Originally posted on GamersInfo.net – July 15, 2006]

 

In Part I, we talked a little about the types of games and how to represent those games on paper, specifically the matrix game in which strategies are laid out for two players in a table. We discussed how a player’s strategies can dominate each other and that dominating strategies should always be chosen over the ones they dominate. And finally, we discussed the concept of the saddle point; the outcome of the most cautious move by both players and therefore the best move for both players to make.

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