Undead Gunslinger • Base Mesh

I spent the weekend building most of the base mesh of my latest 3D model, Undead Gunslinger, based on the model sheet I drew. I used Maya 2012. I’ve never really used Maya, so it has been a real learning experience. (I’m originally a 3D Studio Max guy.)I have been recording the entire process. As I am able to, I’ll edit all the hours of footage (about 20 hours) down to something more reasonable, add voice over and post it all on Youtube.

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